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Topics - NahtanoJ88 [ switch to compact view ]

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N.A.N.Y. 2011 / NANY 2011 Teaser: Scion Character Manager - Alpha 1
« on: September 19, 2010, 12:48 AM »
NANY 2011 Entry Information

Application Name Scion Character Manager
Version Alpha 1
Short Description An electronic character sheet for a RPG called Scion that tracks character stats, calculates dice pools for all the basic actions, and allows the user to add their own actions, weapons, purviews, knacks, and rules that get auto calculated.
Supported OSes Windows XP(Untested), Vista, 7
Web Page Coming Soon.
Download LinkSee Attached File
System Requirements
  • Windows .NET Framework 3.5
Version HistoryAlpha 1
  • First Public Look at Application
  • For those curious I'm just shy of 6000 lines of code for what I have so far and this is VB .NET so that's kind of a lot in my mind at least.
Author NahtanoJ88


Description
I've been working on this project for my RPG group who plays a game published by White Wolf called Scion. Do to all the time we were wasting constantly recalculating our dice pools I decided we needed a way to quickly solve that problem and since nearly every player was tracking their character on a editable pdf it was an obvious next step to create a program that could handle that for us. After I got started I pretty quickly decided that it should be able to keep track and calculate everything for us.

Features
Auto calculating.
Auto filling check boxes.
Custom rules for calculations.
Attributes and Abilities.
Weapons.
Favored Attributes Abilities marker.
Embedded notes page.
Editable specialties.

Planned Features
Character builder bound to rules with house rules supported.
Prefilled choices.
Health management.
Experience point spender.
Limits for Hero, Demigod, and God levels.
Log of changes made to character.
Tabs for multiple characters.
Birthrights.
Knacks.
Boons.
Actions.
Saving.
Auto legend tracking when activating knacks and boons.
Virtual battle wheel.
Sample Characters.
More as it occurs to me I'm sure.

Screenshots
Scion Character Manager Character Alpha 1.PNGScion Character Manager Attributes and Abilities Alpha 1.PNGScion Character Manager Weapons Alpha 1.PNG

Usage
Installation
Just download and start the .exe

Using the Application
Just start the .exe

Uninstallation
Delete the .exe

Known Issues
Alpha Release lots of things not yet working.

2
NANY 2009 Entry Information

Application Name Auto Cursor Mover
Version 1.0.0.0
Short Description Set the cursor to automaticly perform actions with specific key presses
Supported OSes Windows XP, Vista, 7
Web Page Currently Unavailable
Download Link Version 2.0.0.0
System Requirements
  • Windows XP, Vista, 7
Version History
  • 2.0.0.0
  • Customizable default options
  • Revised layout
  • Resizable width
  • Uses a little less processor power
  • 1.0.0.0 - See below list for features
Author NahtanoJ88


Description
Auto Cursor Mover is a program that lets you set up a loop of actions for the cursor to go through and enter text if necessary.

Features
  • Left Click, Right Click, Middle Click, each with Double Click option, or No Click
  • Customizable wait times between cursor actions
  • Text box for text to be type after a click event
  • Customizable wait times between each key press
  • Test button to test settings for a specific cursor action
  • Viewable list of cursor actions
  • Emergency Stop Key - Scroll Lock
  • Cursor Jump or Slide option (globally for all cursor actions)
  • Save and Load for lists of cursor actions
  • Tray Icon Support
  • Customizable default cursor settings

Planned Features
  • Set Number of times to go through cursor actions list
  • Better hot key support for setting up lists
  • Special keys support (Ctrl, Alt, Shift)
  • Better keyboard actions
  • Randomization

Screenshots
ACM Main Version 2.0.0.0.PNGACM Options Version 2.0.0.0.PNG

Usage
Installation
Extract to a directory and run

Using the Application
See in program help for list of Instructions and Hot Keys

Uninstallation
Delete the AutoCursorMover.exe and any save files

Known Issues
A few but those should be resolved before to long.

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