[Groups] NumberOfGroups = 198 [] ;================================================================== ; MONITOR 1 ;================================================================== [] ;------------------------------------------------------------------ ; singles (16) ;------------------------------------------------------------------ ; 1;1 [1] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 2 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 6 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 2 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 6 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 1 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 1 ; 1;2 [2] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 2 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 6 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 10 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 14 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 1 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 1 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 2 ; 1;3 [3] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 2 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 6 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 18 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 22 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 1 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 2 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 3 ; 1;4 [4] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 2 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 6 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 26 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 30 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 1 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 3 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4 ; 2;1 [5] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 10 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 14 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 2 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 6 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 1 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 2 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 1 ; 2;2 [6] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 10 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 14 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 10 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 14 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 1 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 2 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 1 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 2 ; 2;3 [7] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 10 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 14 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 18 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 22 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 1 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 2 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 2 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 3 ;2;4 [8] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 10 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 14 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 26 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 30 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 1 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 2 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 3 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4 ; 3;1 [9] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 18 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 22 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 2 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 6 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 2 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 3 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 1 ; 3;2 [10] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 18 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 22 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 10 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 14 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 2 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 3 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 1 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 2 ; 3;3 [11] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 18 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 22 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 18 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 22 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 2 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 3 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 2 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 3 ; 3;4 [12] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 18 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 22 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 26 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 30 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 2 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 3 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 3 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4 ; 4;1 [13] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 26 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 30 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 2 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 6 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 3 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 1 ; 4;2 [14] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 26 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 30 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 10 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 14 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 3 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 1 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 2 ;4;3 [15] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 26 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 30 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 18 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 22 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 3 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 2 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 3 ; 4;4 [16] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 26 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 30 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 26 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 30 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 3 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 3 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4 [] ;------------------------------------------------------------------ ; doubles horizontal (12) ;------------------------------------------------------------------ ; 1;1:2 [17] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 2 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 6 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 7 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 9 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 1 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 2 ; 1;2:3 [18] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 2 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 6 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 15 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 17 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 1 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 1 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 3 ; 1;3:4 [19] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 2 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 6 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 23 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 25 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 1 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 2 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4 ; 2;1:2 [20] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 10 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 14 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 7 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 9 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 1 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 2 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 2 ; 2;2:3 [21] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 10 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 14 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 15 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 17 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 1 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 2 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 1 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 3 ; 2;3:4 [22] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 10 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 14 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 23 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 25 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 1 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 2 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 2 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4 ; 3;1:2 [23] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 18 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 22 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 7 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 9 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 2 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 3 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 2 ; 3;2:3 [24] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 18 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 22 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 15 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 17 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 2 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 3 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 1 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 3 ; 3;3:4 [25] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 18 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 22 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 23 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 25 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 2 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 3 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 2 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4 ; 4;1:2 [26] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 26 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 30 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 7 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 9 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 3 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 2 ; 4;2:3 [27] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 26 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 30 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 15 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 17 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 3 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 1 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 3 ; 4;3:4 [28] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 26 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 30 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 23 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 25 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 3 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 2 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4 [] ;------------------------------------------------------------------ ; doubles vertical (12) ;------------------------------------------------------------------ ; 1:2;1 [29] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 7 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 9 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 2 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 6 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 2 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 1 ; 1:2;2 [30] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 7 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 9 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 10 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 14 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 2 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 1 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 2 ; 1:2;3 [31] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 7 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 9 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 18 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 22 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 2 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 2 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 3 ; 1:2;4 [32] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 7 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 9 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 26 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 30 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 2 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 3 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4 ; 2:3;1 [33] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 15 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 17 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 2 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 6 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 1 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 3 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 1 ; 2:3;2 [34] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 15 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 17 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 10 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 14 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 1 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 3 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 1 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 2 ; 2:3;3 [35] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 15 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 17 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 18 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 22 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 1 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 3 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 2 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 3 ; 2:3;4 [36] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 15 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 17 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 26 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 30 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 1 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 3 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 3 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4 ; 3:4;1 [37] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 23 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 25 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 2 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 6 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 2 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 1 ; 3:4;2 [38] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 23 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 25 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 10 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 14 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 2 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 1 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 2 ; 3:4;3 [39] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 23 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 25 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 18 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 22 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 2 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 2 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 3 ; 3:4;4 [40] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 23 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 25 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 26 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 30 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 2 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 3 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4 [] ;------------------------------------------------------------------ ; triples horizontal (8) ;------------------------------------------------------------------ ; 1;1:3 [41] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 2 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 6 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 6 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 15 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 1 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 3 ; 1;2:4 [42] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 2 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 6 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 17 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 26 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 1 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 1 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4 ; 2;1:3 [43] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 10 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 14 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 6 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 15 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 1 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 2 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 3 ; 2;2:4 [44] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 10 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 14 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 17 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 26 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 1 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 2 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 1 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4 ; 3;1:3 [45] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 18 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 22 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 6 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 15 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 2 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 3 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 3 ; 3;2:4 [46] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 18 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 22 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 17 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 26 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 2 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 3 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 1 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4 ; 4;1:3 [47] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 26 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 30 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 6 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 15 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 3 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 3 ; 4;2:4 [48] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 26 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 30 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 17 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 26 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 3 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 1 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4 [] ;------------------------------------------------------------------ ; triples vertical (8) ;------------------------------------------------------------------ ; 1:3;1 [49] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 6 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 15 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 2 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 6 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 3 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 1 ; 1:3;2 [50] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 6 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 15 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 10 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 14 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 3 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 1 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 2 ; 1:3;3 [51] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 6 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 15 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 18 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 22 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 3 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 2 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 3 ; 1:3;4 [52] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 6 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 15 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 26 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 30 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 3 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 3 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4 ; 2:3;1 [53] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 17 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 26 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 2 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 6 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 1 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 1 ; 2:3;2 [54] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 17 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 26 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 10 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 14 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 1 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 1 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 2 ; 2:3;3 [55] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 17 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 26 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 18 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 22 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 1 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 2 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 3 ; 2:3;4 [56] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 17 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 26 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 26 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 30 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 1 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 3 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4 [] ;------------------------------------------------------------------ ; quadruples square (9) ;------------------------------------------------------------------ ; 1:2;1:2 [57] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 7 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 9 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 7 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 9 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 2 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 2 ; 1:2;2:3 [58] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 7 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 9 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 15 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 17 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 2 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 1 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 3 ; 1:2;3:4 [59] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 7 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 9 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 23 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 25 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 2 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 2 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4 ; 2:3;1:2 [60] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 15 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 17 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 7 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 9 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 1 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 3 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 2 ; 2:3;2:3 [61] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 15 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 17 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 15 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 17 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 1 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 3 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 1 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 3 ; 2:3;3:4 [62] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 15 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 17 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 23 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 25 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 1 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 3 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 2 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4 ; 3:4;1:2 [63] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 23 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 25 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 7 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 9 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 2 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 2 ; 3:4;2:3 [64] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 23 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 25 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 15 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 17 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 2 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 1 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 3 ; 3:4;3:4 [65] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 23 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 25 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 23 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 25 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 2 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 2 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4 [] ;------------------------------------------------------------------ ; sixtuples horizontal (6) ;------------------------------------------------------------------ ; 1:2;1:3 [66] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 7 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 9 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 6 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 15 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 2 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 3 ; 1:2;2:4 [67] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 7 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 9 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 17 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 26 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 2 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 1 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4 ; 2:2;1:3 [68] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 15 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 17 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 6 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 15 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 1 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 3 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 3 ; 2:3;2:4 [69] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 15 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 17 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 17 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 26 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 1 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 3 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 1 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4 ; 3:4;1:3 [70] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 23 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 25 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 6 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 15 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 2 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 3 ; 3:4;2:4 [71] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 23 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 25 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 17 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 26 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 2 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 1 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4 [] ;------------------------------------------------------------------ ; sixtuples vertical (6) ;------------------------------------------------------------------ ; 1:3;1:2 [72] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 6 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 15 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 7 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 9 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 3 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 2 ; 1:3;2:3 [73] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 6 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 15 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 15 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 17 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 3 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 1 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 3 ; 1:3;3:4 [74] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 6 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 15 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 23 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 25 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 3 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 2 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4 ; 2:4;1:2 [75] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 17 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 26 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 7 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 9 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 1 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 2 ; 2:4;2:3 [76] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 17 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 26 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 15 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 17 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 1 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 1 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 3 ; 2:4;3:4 [77] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 17 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 26 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 23 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 25 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 1 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 2 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4 [] ;------------------------------------------------------------------ ; ninetuples (4) ;------------------------------------------------------------------ ; 1:3;1:3 [78] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 6 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 15 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 6 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 15 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 3 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 3 ; 1:3;2:4 [79] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 6 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 15 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 17 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 26 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 3 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 1 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4 ; 2:4;1:3 [80] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 17 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 26 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 6 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 15 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 1 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 3 ; 2:4;2:4 [81] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 17 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 26 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 17 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 26 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 1 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 1 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4 [] ;------------------------------------------------------------------ ; quadruples horizontal (4) ;------------------------------------------------------------------ ; 1;1:4 [82] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 2 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 6 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 0 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 32 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 1 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4 ; 2;1:4 [83] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 10 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 14 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 0 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 32 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 1 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 2 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4 ; 3;1:4 [84] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 18 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 22 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 0 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 32 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 2 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 3 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4 ; 4;1:4 [85] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 26 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 30 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 0 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 32 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 3 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4 [] ;------------------------------------------------------------------ ; quadruples vertical (4) ;------------------------------------------------------------------ ; 1:4;1 [86] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 0 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 32 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 2 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 6 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 1 ; 1:4;2 [87] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 0 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 32 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 10 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 14 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 1 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 2 ; 1:4;3 [88] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 0 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 32 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 18 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 22 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 2 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 3 ; 1:4;4 [89] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 0 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 32 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 26 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 30 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 3 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4 [] ;------------------------------------------------------------------ ; eightuples horizontal (3) ;------------------------------------------------------------------ ; 1:2;1:4 [90] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 7 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 9 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 0 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 32 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 2 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4 ; 2:3;1:4 [91] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 15 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 17 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 0 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 32 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 1 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 3 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4 ; 3:4;1:4 [92] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 23 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 25 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 0 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 32 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 2 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4 [] ;------------------------------------------------------------------ ; eightuples vertical (3) ;------------------------------------------------------------------ ; 1:4;1:2 [93] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 0 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 32 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 7 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 9 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 2 ; 1:4;2:3 [94] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 0 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 32 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 15 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 17 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 1 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 3 ; 1:4;3:4 [95] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 0 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 32 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 23 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 25 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 2 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4 [] ;------------------------------------------------------------------ ; twelvetuples horizontal (2) ;------------------------------------------------------------------ ; 1:3;1:4 [96] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 6 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 15 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 0 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 32 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 3 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4 ; 2:4;1:4 [97] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 17 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 26 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 0 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 32 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 1 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4 [] ;------------------------------------------------------------------ ; twelvetuples vertical (2) ;------------------------------------------------------------------ ; 1:4;1:3 [98] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 0 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 32 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 6 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 15 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 3 ; 1:4;2:4 [99] TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 0 TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 32 TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 17 TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 26 GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0 GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4 GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 1 GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4 [] ;================================================================== ; MONITOR 2 ;================================================================== [] ;------------------------------------------------------------------ ; singles (16) ;------------------------------------------------------------------ ; 1;1 [100] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 2 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 6 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 2 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 6 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 1 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 1 ; 1;2 [101] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 2 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 6 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 10 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 14 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 1 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 1 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 2 ; 1;3 [102] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 2 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 6 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 18 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 22 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 1 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 2 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 3 ; 1;4 [103] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 2 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 6 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 26 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 30 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 1 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 3 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4 ; 2;1 [104] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 10 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 14 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 2 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 6 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 1 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 2 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 1 ; 2;2 [105] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 10 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 14 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 10 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 14 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 1 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 2 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 1 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 2 ; 2;3 [106] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 10 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 14 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 18 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 22 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 1 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 2 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 2 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 3 ;2;4 [107] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 10 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 14 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 26 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 30 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 1 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 2 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 3 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4 ; 3;1 [108] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 18 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 22 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 2 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 6 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 2 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 3 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 1 ; 3;2 [109] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 18 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 22 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 10 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 14 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 2 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 3 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 1 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 2 ; 3;3 [110] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 18 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 22 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 18 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 22 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 2 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 3 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 2 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 3 ; 3;4 [111] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 18 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 22 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 26 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 30 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 2 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 3 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 3 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4 ; 4;1 [112] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 26 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 30 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 2 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 6 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 3 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 1 ; 4;2 [113] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 26 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 30 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 10 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 14 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 3 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 1 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 2 ;4;3 [114] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 26 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 30 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 18 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 22 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 3 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 2 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 3 ; 4;4 [115] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 26 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 30 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 26 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 30 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 3 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 3 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4 [] ;------------------------------------------------------------------ ; doubles horizontal (12) ;------------------------------------------------------------------ ; 1;1:2 [116] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 2 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 6 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 7 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 9 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 1 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 2 ; 1;2:3 [117] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 2 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 6 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 15 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 17 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 1 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 1 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 3 ; 1;3:4 [118] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 2 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 6 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 23 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 25 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 1 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 2 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4 ; 2;1:2 [119] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 10 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 14 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 7 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 9 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 1 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 2 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 2 ; 2;2:3 [120] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 10 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 14 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 15 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 17 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 1 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 2 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 1 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 3 ; 2;3:4 [121] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 10 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 14 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 23 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 25 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 1 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 2 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 2 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4 ; 3;1:2 [122] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 18 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 22 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 7 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 9 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 2 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 3 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 2 ; 3;2:3 [123] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 18 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 22 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 15 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 17 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 2 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 3 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 1 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 3 ; 3;3:4 [124] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 18 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 22 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 23 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 25 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 2 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 3 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 2 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4 ; 4;1:2 [125] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 26 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 30 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 7 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 9 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 3 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 2 ; 4;2:3 [126] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 26 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 30 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 15 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 17 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 3 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 1 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 3 ; 4;3:4 [127] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 26 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 30 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 23 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 25 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 3 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 2 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4 [] ;------------------------------------------------------------------ ; doubles vertical (12) ;------------------------------------------------------------------ ; 1:2;1 [128] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 7 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 9 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 2 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 6 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 2 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 1 ; 1:2;2 [129] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 7 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 9 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 10 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 14 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 2 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 1 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 2 ; 1:2;3 [130] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 7 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 9 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 18 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 22 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 2 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 2 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 3 ; 1:2;4 [131] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 7 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 9 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 26 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 30 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 2 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 3 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4 ; 2:3;1 [132] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 15 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 17 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 2 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 6 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 1 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 3 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 1 ; 2:3;2 [133] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 15 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 17 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 10 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 14 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 1 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 3 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 1 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 2 ; 2:3;3 [134] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 15 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 17 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 18 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 22 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 1 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 3 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 2 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 3 ; 2:3;4 [135] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 15 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 17 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 26 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 30 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 1 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 3 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 3 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4 ; 3:4;1 [136] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 23 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 25 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 2 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 6 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 2 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 1 ; 3:4;2 [137] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 23 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 25 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 10 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 14 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 2 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 1 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 2 ; 3:4;3 [138] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 23 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 25 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 18 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 22 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 2 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 2 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 3 ; 3:4;4 [139] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 23 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 25 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 26 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 30 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 2 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 3 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4 [] ;------------------------------------------------------------------ ; triples horizontal (8) ;------------------------------------------------------------------ ; 1;1:3 [140] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 2 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 6 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 6 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 15 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 1 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 3 ; 1;2:4 [141] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 2 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 6 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 17 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 26 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 1 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 1 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4 ; 2;1:3 [142] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 10 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 14 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 6 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 15 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 1 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 2 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 3 ; 2;2:4 [143] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 10 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 14 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 17 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 26 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 1 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 2 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 1 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4 ; 3;1:3 [144] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 18 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 22 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 6 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 15 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 2 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 3 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 3 ; 3;2:4 [145] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 18 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 22 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 17 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 26 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 2 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 3 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 1 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4 ; 4;1:3 [146] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 26 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 30 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 6 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 15 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 3 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 3 ; 4;2:4 [147] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 26 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 30 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 17 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 26 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 3 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 1 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4 [] ;------------------------------------------------------------------ ; triples vertical (8) ;------------------------------------------------------------------ ; 1:3;1 [148] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 6 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 15 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 2 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 6 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 3 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 1 ; 1:3;2 [149] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 6 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 15 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 10 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 14 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 3 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 1 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 2 ; 1:3;3 [150] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 6 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 15 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 18 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 22 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 3 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 2 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 3 ; 1:3;4 [151] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 6 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 15 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 26 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 30 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 3 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 3 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4 ; 2:3;1 [152] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 17 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 26 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 2 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 6 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 1 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 1 ; 2:3;2 [153] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 17 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 26 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 10 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 14 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 1 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 1 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 2 ; 2:3;3 [154] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 17 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 26 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 18 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 22 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 1 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 2 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 3 ; 2:3;4 [155] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 17 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 26 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 26 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 30 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 1 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 3 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4 [] ;------------------------------------------------------------------ ; quadruples square (9) ;------------------------------------------------------------------ ; 1:2;1:2 [156] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 7 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 9 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 7 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 9 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 2 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 2 ; 1:2;2:3 [157] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 7 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 9 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 15 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 17 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 2 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 1 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 3 ; 1:2;3:4 [158] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 7 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 9 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 23 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 25 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 2 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 2 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4 ; 2:3;1:2 [159] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 15 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 17 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 7 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 9 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 1 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 3 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 2 ; 2:3;2:3 [160] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 15 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 17 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 15 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 17 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 1 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 3 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 1 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 3 ; 2:3;3:4 [161] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 15 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 17 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 23 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 25 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 1 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 3 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 2 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4 ; 3:4;1:2 [162] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 23 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 25 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 7 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 9 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 2 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 2 ; 3:4;2:3 [163] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 23 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 25 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 15 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 17 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 2 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 1 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 3 ; 3:4;3:4 [164] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 23 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 25 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 23 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 25 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 2 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 2 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4 [] ;------------------------------------------------------------------ ; sixtuples horizontal (6) ;------------------------------------------------------------------ ; 1:2;1:3 [165] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 7 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 9 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 6 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 15 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 2 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 3 ; 1:2;2:4 [166] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 7 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 9 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 17 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 26 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 2 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 1 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4 ; 2:2;1:3 [167] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 15 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 17 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 6 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 15 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 1 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 3 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 3 ; 2:3;2:4 [168] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 15 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 17 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 17 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 26 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 1 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 3 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 1 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4 ; 3:4;1:3 [169] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 23 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 25 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 6 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 15 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 2 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 3 ; 3:4;2:4 [170] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 23 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 25 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 17 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 26 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 2 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 1 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4 [] ;------------------------------------------------------------------ ; sixtuples vertical (6) ;------------------------------------------------------------------ ; 1:3;1:2 [171] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 6 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 15 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 7 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 9 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 3 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 2 ; 1:3;2:3 [172] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 6 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 15 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 15 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 17 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 3 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 1 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 3 ; 1:3;3:4 [173] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 6 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 15 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 23 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 25 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 3 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 2 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4 ; 2:4;1:2 [174] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 17 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 26 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 7 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 9 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 1 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 2 ; 2:4;2:3 [175] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 17 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 26 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 15 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 17 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 1 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 1 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 3 ; 2:4;3:4 [176] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 17 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 26 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 23 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 25 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 1 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 2 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4 [] ;------------------------------------------------------------------ ; ninetuples (4) ;------------------------------------------------------------------ ; 1:3;1:3 [177] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 6 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 15 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 6 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 15 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 3 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 3 ; 1:3;2:4 [178] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 6 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 15 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 17 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 26 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 3 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 1 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4 ; 2:4;1:3 [179] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 17 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 26 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 6 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 15 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 1 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 3 ; 2:4;2:4 [180] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 17 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 26 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 17 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 26 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 1 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 1 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4 [] ;------------------------------------------------------------------ ; quadruples horizontal (4) ;------------------------------------------------------------------ ; 1;1:4 [181] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 2 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 6 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 0 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 32 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 1 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4 ; 2;1:4 [182] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 10 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 14 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 0 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 32 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 1 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 2 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4 ; 3;1:4 [183] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 18 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 22 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 0 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 32 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 2 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 3 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4 ; 4;1:4 [184] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 26 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 30 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 0 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 32 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 3 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4 [] ;------------------------------------------------------------------ ; quadruples vertical (4) ;------------------------------------------------------------------ ; 1:4;1 [185] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 0 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 32 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 2 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 6 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 1 ; 1:4;2 [186] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 0 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 32 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 10 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 14 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 1 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 2 ; 1:4;3 [187] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 0 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 32 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 18 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 22 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 2 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 3 ; 1:4;4 [188] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 0 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 32 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 26 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 30 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 3 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4 [] ;------------------------------------------------------------------ ; eightuples horizontal (3) ;------------------------------------------------------------------ ; 1:2;1:4 [189] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 7 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 9 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 0 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 32 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 2 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4 ; 2:3;1:4 [190] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 15 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 17 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 0 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 32 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 1 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 3 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4 ; 3:4;1:4 [191] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 23 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 25 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 0 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 32 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 2 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4 [] ;------------------------------------------------------------------ ; eightuples vertical (3) ;------------------------------------------------------------------ ; 1:4;1:2 [192] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 0 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 32 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 7 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 9 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 2 ; 1:4;2:3 [193] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 0 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 32 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 15 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 17 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 1 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 3 ; 1:4;3:4 [194] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 0 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 32 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 23 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 25 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 2 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4 [] ;------------------------------------------------------------------ ; twelvetuples horizontal (2) ;------------------------------------------------------------------ ; 1:3;1:4 [195] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 6 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 15 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 0 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 32 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 3 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4 ; 2:4;1:4 [196] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 17 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 26 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 0 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 32 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 1 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4 [] ;------------------------------------------------------------------ ; twelvetuples vertical (2) ;------------------------------------------------------------------ ; 1:4;1:3 [197] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 0 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 32 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 6 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 15 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 3 ; 1:4;2:4 [198] TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 0 TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 32 TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 17 TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 26 GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0 GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4 GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 1 GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4