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Inform: Past, Present, Future - Story of a Text Adventure Game Engine

Screenshot - 10_1_2018 , 6_38_01 PM.png
A nice long picture-heavy version of a talk given recently on the past and future of the text adventure game engines that set the standard for text adventure games, and powered such classics as Zork.

Inform is a domain-specific language, and its domain is the creation of interactive fiction. When it began in 1993, Inform was simply a new hacker tool for making what we used to call adventure games: that is, textual games with a turn cycle in which the player typed commands and the game then revealed an appropriate piece of story — a story partly generated dynamically, but partly following a narrative already laid out by the author. This is a genre of writing which began with recreational computing in the 1970s, then passed through a commercial phase in the 1980s. Inform is called Inform in part because of the classic works of a company called Infocom:

http://www.emshort.com/ifmu/inform.html



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