Have a suggestion?
Click here to suggest a blog item.
Catch up with DonationCoder by browsing our past newsletters, which collect the most interesting discussions on our site: here.
DonationCoder does not accept paid promotions. We have a strict policy of not accepting gifts of any kind in exchange for placing content in our blogs or newsletters, or on our forum. The content and recommendations you see on our site reflect our genuine personal interests and nothing more.
Feb 24, 2018
Jan 14, 2018
Major Site News
Jan 10, 2018
Our daily Blog
This page spotlights the most interesting posts collected from our forum every day.
You are viewing a specific blog item. Click here to return to the main blog page.
Long thought-provoking essay on programming
Victor wanted something more immediate. “If you have a process in time,” he said, referring to Mario’s path through the level, “and you want to see changes immediately, you have to map time to space.” He hit a button that showed not just where Mario was right now, but where he would be at every moment in the future: a curve of shadow Marios stretching off into the far distance. What’s more, this projected path was reactive: When Victor changed the game’s parameters, now controlled by a quick drag of the mouse, the path’s shape changed. It was like having a god’s-eye view of the game. The whole problem had been reduced to playing with different parameters, as if adjusting levels on a stereo receiver, until you got Mario to thread the needle. With the right interface, it was almost as if you weren’t working with code at all; you were manipulating the game’s behavior directly.