One day, when Marco and I were playing against two computer opponents, we forced one of the AI cycles to trap itself between its own walls and the bottom game border. Sensing an impending crash, it fired a missile, just like it always did whenever it was trapped. But this time was different – instead of firing at another trail, it fired at the game border, which looked like any other light cycle trail as far as the computer was concerned. The missile impacted with the border, leaving a cycle-sized hole, and the computer promptly took the exit and left the main playing field. Puzzled, we watched as the cycle drove through the scoring display at the bottom of the screen. It easily avoided the score digits and then drove off the screen altogether.
Shortly after, the system crashed.
Our minds reeled as we tried to understand what we had just seen. The computer had found a way to get out of the game. When a cycle left the game screen, it escaped into computer memory – just like in the movie.
|I'm a fan of C++ Builder myself, and many of my larger programs are built using it.|
Response times, availability, and stability are vital factors to bear in mind when creating and maintaining a web application. If you’re concerned about your web pages’ speed or want to make sure you’re in tip-top shape before starting or launching a project, here’s a few useful, free tools to help you create and sustain high-performance web applications.
I’ve tried to include a wide variety of tools that are easy to use, and have tried to keep them as OS and technology-independent as possible so that everyone can find a tool or two.
Forking is incredibly difficult to pull off. It is a painful, but necessary part of the evolution of open source software. Just as in real evolution, I suspect that most forks die in vast, nameless numbers, before they become strong enough to engender any forked progeny of their own. Forking is the absolute bedrock of open source software -- but it is also not a path to be chosen lightly.
But the long tail is a decidedly mixed blessing for creators. Individual artists, producers, inventors and makers are overlooked in the equation. The long tail does not raise the sales of creators much, but it does add massive competition and endless downward pressure on prices. Unless artists become a large aggregator of other artist's works, the long tail offers no path out of the quiet doldrums of minuscule sales.
Other than aim for a blockbuster hit, what can an artist do to escape the long tail? One solution is to find 1,000 True Fans...
|very nice find.. it's almost a year old so it might be nice to have a more recent video explanation from an objective person, but regardless it's an interesting video to watch, and it's actually fascinating to hear about how v3 features were designed to thwart companies who found loopholes in v2.|
|Excellent find. It seems to mirror what i wrote about here: http://www.donationc...icles/One/index.html|